Well. This is new skill-review. I wanted to produce something that can represent my present experience and skill. So I choose the gun which seemed to me more interesting and complicated. I dedicated about 2 hours after work almost everyday for nearly 3 months. And here we are.
My PC hasn't enough power to handle 4k textures in substance so I separated the pistol in 4 parts and painted them separateley. Below you can see technical's aspects. like UV's, HP, refs & croped passes of textures. And also different renderer's results.
Model specs: 19k tris
Textures:
Rear sight - 1k; Frame - 2k
Slide - 2k; magaz - 2k
grip - 1k;
Thanks for your attention :)