Q5 MATCH SF

Well. This is new skill-review. I wanted to produce something that can represent my present experience and skill. So I choose the gun which seemed to me more interesting and complicated. I dedicated about 2 hours after work almost everyday for nearly 3 months. And here we are.
My PC hasn't enough power to handle 4k textures in substance so I separated the pistol in 4 parts and painted them separateley. Below you can see technical's aspects. like UV's, HP, refs & croped passes of textures. And also different renderer's results.
Model specs: 19k tris
Textures:
Rear sight - 1k; Frame - 2k
Slide - 2k; magaz - 2k
grip - 1k;
Thanks for your attention :)

Cycles

Cycles

Marmoset raytracing

Marmoset raytracing

Cycles

Cycles

Marmoset

Marmoset

Marmoset

Marmoset

Same view but IRay render

Same view but IRay render

Magaz

Magaz

Passes

Passes

HP

HP

UV

UV

refs

refs

Cycles render

Cycles render

Real picture

Real picture